Rpg Maker Game Save Editor Verified [2021]
For online editors, ensure they claim "local processing." explicitly states: "All logic runs client-side using WebAssembly and JavaScript. Your save files never leave your device".
RPG Maker tracks items by database IDs rather than names. You will see listings like items: "1": 5, "5": 10 , meaning Item ID #1 has a quantity of 5, and Item ID #5 has a quantity of 10. Adjust the quantities as desired. Step 4: Export and Replace
: A community-verified open-source tool for MV/MZ available on GitHub . It uses an Electron GUI for a user-friendly experience. RPGMaker VX Ace, VX, and XP : rpg maker game save editor verified
Look inside the main game directory for a folder named save , www/save , or local .
Copy the modified JSON data, switch the website tool to , and encrypt it back into a jumbled string. Paste this new string back into your save file and save it. Vital Safety and Best Practices For online editors, ensure they claim "local processing
Different RPG Maker engines use different file extensions for save data. Knowing your file extension ensures you use the correct editing parameters: RPG Maker Version Save File Extension File Location Note .rmmzsave Typically in the /save directory RPG Maker MV .rpgsave Typically in the /www/save directory RPG Maker VX Ace .rvdata2 Found in the game's root folder RPG Maker VX .rvdata Found in the game's root folder RPG Maker XP .rxdata Found in the game's root folder Step 3: Edit the Values
Character attributes shown in RMSE are additive on top of level-based attributes, so values may not match what you see in-game. This is normal and expected. You will see listings like items: "1": 5,
# read_save.rb File.open("Save01.rvdata", "rb") do |f| data = Marshal.load(f.read) puts data.inspect end
Once you're happy with your changes, click the "Save" or "Download" button. The tool will recompress the data back into the proper format and prompt you to download the modified file.