Stronghold Crusader Unit Stats ((top))

Every unit in Crusader is defined by three core numbers:

Building siege equipment, operating oil pots on walls. Ladderman Cost: 4 Gold (Engineers Guild) Health: Low Damage: None Speed: Fast

Burning down enemy economies, distracting enemy towers. Slinger Cost: 12 Gold Health: Low Damage: Low-Medium (Short-ranged) Speed: Fast

At the most fundamental level, units are defined by their health points (HP) and damage output. However, raw numbers can be deceptive.

Slow, armored tank. Excellent for holding choke points and defending walls. High HP (50,000). Swordsman (40 Gold): stronghold crusader unit stats

The primary units in are divided between European (Barracks) and Arabian (Mercenary Post) troops, each with distinct stats for health, damage, and movement speed. European Units (Barracks)

| Unit | Cost | Role | Key Ability | | :--- | :--- | :--- | :--- | | | 30 Gold | Siege Operation | Builds & operates siege engines | | Ladderman | 10 Gold | Siege Support | Places ladders on walls | | Tunneler | 30 Gold | Wall Breaker | Digs under walls to collapse them | | Mantlet | 15 Gold | Mobile Cover | Protects units from ranged fire | | Catapult | 2 Engineers | Building Destroyer | High damage to buildings | | Trebuchet | 4 Engineers | Long-Range Siege | Devastating anti-building damage | | Ballista | 2 Engineers | Anti-Unit/Engine | Accurate, high damage to units | | Fire Ballista | 2 Engineers | Anti-Building | Sets buildings on fire | | Battering Ram | 4 Engineers | Gate Breaker | Destroys gates quickly | | Siege Tower | 4 Engineers | Wall Access | Allows melee units to attack walls | | Monk | 10 Gold (Church) | Defense Support | Heals nearby allied units |

What is your preferred playstyle ( or defensive turtling )?

| Attribute | Rating | | :--- | :--- | | HP | Low | | Damage | Low | | Range | High | | Speed | Fast | | Cost | 12 gold + 1 Bow | Every unit in Crusader is defined by three

Are you playing a specific or a custom skirmish ? Which AI Lords are you fighting against? Do you prefer defensive turtling or aggressive rushing ?

Early defense, castle wall garrison, clearing unarmored targets. Spearman Cost: 8 Gold, 1 Spear Health: Low Damage: Low Speed: Medium-Fast

European units are trained at the Barracks. They require specific weapons and armor produced by your industrious peasants, making them more resource-intensive to field but highly specialized. 12 Gold, 1 Bow Health: Low Damage: Low (Ranged) Speed: Fast

Weak health (6,000), but creates fire-based area damage. Excellent for clearing walls. Support & Specialized Units Engineer (30 Gold): However, raw numbers can be deceptive

Whether you're charging with knights, kiting with horse archers, or sneaking assassins into enemy keeps, every unit in Stronghold Crusader has its moment to shine. Use this guide to make informed decisions about your army composition, and you'll be well on your way to conquering the Holy Land.

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.

An elite tactical unit that remains completely invisible to the enemy until they are directly adjacent to a unit or wall. They can climb stone walls without using siege ladders. 60 Gold Speed: Fast Armor / Health: Medium-High Damage: High